Software Engineer • aka raitou
Currently building DRM solutions and device management systems at Samsung R&D that serve millions of users globally. Passionate about systems programming, protocol analysis, and bridging modern technologies with legacy architectures.
Contributing to Samsung's platform systems serving millions of Smart TV users globally with 7-year software support commitment
Reduced manual testing overhead by 60% through custom CI/CD pipeline implementation with automated builds, testing, and deployment
Mentored 100+ students across theoretical and applied Computer Science, guiding thesis projects from concept to deployment while maintaining 3.2 GPA
Successfully modernized multi-generation codebases implementing modern C++ practices (smart pointers, RAII) improving maintainability and reducing technical debt
Blender extension enabling interoperability between legacy DirectX 8 3D models and modern 3D workflows. Documented proprietary P3M format specifications to preserve compatibility with older game assets and enable their use in contemporary development pipelines.
High-performance game server implementation using Non-blocking I/O (NIO) networking via NettySharp. Built with SOLID principles and Domain Driven Design to create scalable, maintainable multiplayer infrastructure for FPS games. Demonstrates advanced understanding of real-time networking protocols.
Complete MMORPG server implementation preserving the Grand Chase gaming experience after official server discontinuation. Demonstrates IOCP (I/O Completion Ports) architecture for efficient session management supporting hundreds of concurrent connections with minimal latency.
Custom messaging protocol built on NIO networking with end-to-end encryption and optimized payload design. Achieves performance competitive with WebSockets and REST APIs through reduced message footprint and efficient binary serialization for real-time communications.
Tool for parsing proprietary .KOM archive format used in game asset management. Documented binary structure specifications and implemented efficient extraction algorithms for compressed game resources, enabling content analysis and asset pipeline tooling.
REST web application streamlining data encoding between OCRS and Canvas LMS. Automates professor workflow with user-friendly web interface using Playwright Framework.
References available upon request with advance notice
🟢 Open to Opportunities
Currently exploring software engineering roles focusing on systems programming, platform development, or backend infrastructure (C++/C#/.NET).
Open to remote, hybrid, or on-site positions. Particularly interested in educational technology, financial technologies, cryptography, DRM systems, game engines, or high-performance computing projects.